AoeStats
← Niko7_1

Black Forest

508075701Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 64m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
487
+15
🇦🇷 Spanish · Argentina
417
+17
🇩🇪 Britons · Germany
462
-16
🇩🇪 Persians · Germany
462
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 971 12:39 17:21 37:21 ⛏ Fast Castle
14 905 15:18 21:46 32:24 ⛏ Fast Castle
9 612 12:24 17:52 34:49 ⚔ FC into Archers
7 461 13:38 22:27 32:43 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,045 21,597 24,965 3,000 82,607 106,407
23,550 26,658 18,430 4,515 73,153 77,999
21,510 11,225 15,900 1,955 50,590 54,078
11,100 10,505 12,350 655 34,610 37,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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