AoeStats
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Black Forest

515132397Analyzed
2v2 RM · 7d ago on Oct 20, 2026· 99m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
566
+29
🇫🇷 Celts · France
566
+29
vs
🇪🇸 Koreans · Spain
593
-16
🇨🇱 Bohemians · Chile
510
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 1,483 11:37 19:26 51:46 ⛏ Fast Castle
14 1,390 10:03 21:50 51:54 ⚔ Scout Rush
7 673 18:05 30:10 46:00 ⛏ Fast Castle
5 464 14:00 40:29 —

Resources

Player Food Wood Gold Stone Spent Collected
22,045 29,119 16,600 5,550 73,314 75,704
33,095 12,515 20,270 2,450 68,330 95,788
26,470 14,132 17,500 3,195 61,297 84,527
16,090 5,135 6,275 650 28,150 33,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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