AoeStats
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Arena

515124358Analyzed
1v1 RM · 7d ago on Oct 20, 2026· 69m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
226
+9
vs
🇨🇱 Burgundians · Chile
71
-9
Player eAPM Actions Feudal Castle Imperial Opening
16 1,081 11:40 24:07 30:27 ⛏ Fast Castle
5 371 21:19 28:47 42:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,560 11,960 16,305 2,800 61,625 86,000
16,270 9,490 8,010 3,165 36,935 50,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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