AoeStats
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Migration

509780813Analyzed
1v1 RM · 1mo ago on Sep 28, 2026· 41m 36s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
380
+5
vs
🇨🇱 Sicilians · Chile
74
-5
Player eAPM Actions Feudal Castle Imperial Opening
9 362 12:50 21:41 38:11 ⛏ Fish Boom into Fire Galleys FC
7 295 15:28 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,275 8,770 3,865 875 20,785 27,031
7,495 4,295 2,655 700 15,145 18,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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