AoeStats
← balaji.rmnn

Yucatan

511323627Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 41m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
894
+19
🇮🇳 Byzantines · India
880
+20
vs
🇺🇸 Mongols · United States
968
-20
🇫🇷 Japanese · France
952
-57
Player eAPM Actions Feudal Castle Imperial Opening
24 1,014 11:41 23:15 — ⛏ Fast Castle
22 931 12:09 20:57 34:56 ⚔ Scout Rush
22 937 11:50 21:43 35:48 ⚔ Scout Rush
18 767 11:13 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,620 10,085 6,425 1,400 31,530 35,477
9,610 7,500 4,375 750 22,235 26,021
11,330 7,127 910 1,500 20,867 30,766
7,275 6,245 2,435 2,800 18,755 23,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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