AoeStats
← [FAM] Memento Mordi

Oasis

514908600Analyzed
2v2 RM · 17d ago on Oct 19, 2026· 68m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1037
+18
🇺🇸 Persians · United States
1030
+18
vs
🇳🇴 Teutons · Norway
1075
-18
🇳🇴 Tatars · Norway
1074
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 4,882 10:01 20:48 43:34 ⚔ Scout Rush
35 2,382 24:51 38:06 67:11 ⚔ Tower Rush
35 2,413 11:28 22:39 51:21 ⚔ Scout Rush
22 1,516 9:31 30:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,205 16,855 15,930 2,495 87,485 98,357
20,890 12,535 9,725 2,700 45,850 45,915
19,065 14,217 7,815 2,175 43,272 48,370
5,940 6,418 1,360 995 14,713 14,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.