AoeStats
← [TLGA] - Wendy Sulka

African Clearing

510609828Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 52m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1280
+14
1272
+14
🇩🇪 Magyars · Germany
1235
-15
🇩🇪 Teutons · Germany
1220
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,044 13:25 21:04 36:33 ⛏ Fast Castle
28 1,466 11:34 28:35 47:54 ⚔ Towers FC
22 1,166 16:48 30:53 —
22 1,165 12:39 18:28 36:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,965 14,565 9,145 2,585 49,260 63,323
18,940 16,107 4,910 2,750 42,707 48,168
14,925 7,628 4,880 2,380 29,813 30,995
10,445 6,834 3,570 1,700 22,549 24,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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