AoeStats
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Oasis

514097632Analyzed
3v3 RM · 18h ago on Oct 16, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1274
+10
🇦🇹 Spanish · Austria
1056
+19
🇦🇹 Lithuanians · Austria
968
+23
vs
🇫🇷 Shu · France
1221
-21
🇨🇳 Tatars · China
1102
-16
🇫🇷 Franks · France
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,983 12:15 23:45 — ⚔ Scouts into Archers
33 1,870 14:45 19:50 34:39 ⛏ Fast Castle
33 1,886 12:08 16:47 34:45 ⛏ Fast Castle
30 1,731 11:05 15:06 31:23 ⛏ Fast Castle
29 1,656 11:15 29:44 — ⚔ Skirmisher Rush
24 1,383 11:29 18:20 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 26,013 22,975 3,060 83,163 94,326
38,825 23,870 13,210 4,400 80,305 90,365
33,150 24,677 14,215 2,840 74,882 80,868
22,205 20,610 16,030 2,800 61,645 74,188
25,135 17,647 8,420 1,890 53,092 53,703
15,285 12,400 3,715 1,715 33,115 39,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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