AoeStats
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Arena

514090344Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 44m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1265
+9
🇩🇪 Malians · Germany
1085
+16
🇦🇹 Franks · Austria
1038
+18
🇦🇹 Vietnamese · Austria
946
+22
vs
🇩🇪 Persians · Germany
1127
-18
🇩🇪 Italians · Germany
1095
-17
🇨🇿 Persians · Czechia
1068
-15
🇩🇪 Goths · Germany
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,319 9:55 13:56 27:51 ⛏ Fast Castle
29 1,294 11:37 16:19 31:27 ⛏ Fast Castle
25 1,109 10:20 16:52 37:35 ⛏ Fast Castle
22 998 9:36 15:28 32:32 ⛏ Fast Castle
22 1,002 11:51 17:58 — ⛏ Fast Castle
19 839 10:16 17:43 — ⛏ Fast Castle
19 869 9:08 18:14 29:09
19 863 11:33 16:21 43:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,895 16,545 10,335 4,350 56,125 63,889
20,755 20,655 10,310 3,895 55,615 71,497
24,530 19,475 7,250 1,680 52,935 66,141
21,900 19,640 7,150 2,160 50,850 55,838
16,290 8,735 5,690 1,500 32,215 41,496
10,780 8,905 5,590 2,340 27,615 30,282
10,255 5,445 3,110 2,450 21,260 26,694
8,520 7,405 2,105 500 18,530 20,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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