AoeStats
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Arabia

513657270Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 46m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1198
+10
🇦🇹 Wu · Austria
1016
+17
🇦🇹 Mongols · Austria
1004
+18
vs
🇫🇷 Armenians · France
1114
-18
🇫🇷 Burmese · France
1095
-17
🇹🇳 Huns · Tunisia
935
-31
Player eAPM Actions Feudal Castle Imperial Opening
40 1,875 9:10 24:17 39:46 ⚔ Archer Rush
34 1,572 8:27 19:13 41:26 ⚔ Scout Rush
30 1,392 11:06 26:14 — ⚔ Archer Rush
22 1,011 9:58 28:31 — ⚔ Archer Rush
15 690 9:58 27:17 —
7 344 12:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,170 19,228 10,560 1,090 50,048 54,730
19,060 10,314 10,440 1,600 41,414 49,691
12,920 10,563 6,960 1,940 32,383 33,621
13,380 11,784 4,400 2,350 31,914 34,067
8,805 5,430 1,190 300 15,725 17,692
2,735 1,895 160 5 4,795 5,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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