AoeStats
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Black Forest

513647609Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 71m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1039
+15
🇬🇧 Koreans · United Kingdom
1028
+15
🇫🇷 Franks · France
1019
+15
🇿🇦 Tupi · South Africa
969
+18
vs
🇦🇹 Turks · Austria
1016
-16
🇺🇸 Hindustanis · United States
1013
-16
🇦🇹 Goths · Austria
1003
-16
🇲🇽 Ethiopians · Mexico
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,328 10:38 18:08 30:13 ⛏ Fish Boom FC
36 2,579 15:56 21:23 35:45 ⛏ Fish Boom FC
23 1,600 11:24 15:11 30:01 ⛏ Fish Boom FC
20 1,424 11:34 17:44 31:24 ⛏ Fast Castle
19 1,320 14:34 19:45 32:22 ⛏ Fish Boom FC
15 1,073 11:07 20:26 32:12 ⛏ Fast Castle
13 896 10:41 17:03 31:33 ⛏ Fast Castle
13 889 11:33 15:00 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,245 63,625 33,765 5,475 143,110 156,989
77,030 28,580 31,825 950 138,385 145,274
75,490 33,570 26,510 2,075 137,645 143,479
68,990 24,142 31,460 4,475 129,067 134,322
32,480 41,054 35,125 5,100 113,759 115,866
34,390 26,725 26,840 4,260 92,215 99,698
29,625 39,057 19,660 3,660 92,002 124,695
19,700 19,337 11,475 960 51,472 73,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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