AoeStats
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Oasis

508263281Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
945
+16
🇩🇪 Persians · Germany
944
+16
🇳🇱 Khmer · Netherlands
920
+17
🇹🇷 Armenians · Türkiye
895
+18
vs
🇹🇼 Burgundians · Taiwan
968
-18
🇹🇼 Britons · Taiwan
937
-17
🇹🇼 Poles · Taiwan
934
-16
🇹🇼 Ethiopians · Taiwan
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,477 12:01 22:51 — ⚔ Scout Rush
28 1,181 11:09 27:41 — ⚔ Skirmisher Rush
24 989 8:59 19:34 34:46 ⚔ Scout Rush
21 883 9:47 24:30 35:53 ⚔ Archer Rush
20 822 10:51 24:42 34:31 ⚔ Skirms into Archers
18 769 12:13 16:33 31:20 ⛏ Fast Castle
16 686 10:03 17:12 38:14 ⛏ Fast Castle
16 665 11:32 16:22 38:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,040 12,480 7,610 935 38,065 41,718
17,475 10,560 7,420 1,530 36,985 40,911
16,190 10,350 7,595 1,055 35,190 42,860
11,260 8,203 2,495 1,900 23,858 27,349
10,915 6,270 5,145 950 23,280 27,486
7,275 7,164 2,750 1,290 18,479 21,069
8,885 3,980 2,420 785 16,070 19,700
7,355 5,688 2,540 155 15,738 20,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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