AoeStats
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Yucatan

511500232Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 98m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
371
+20
🇬🇧 Huns · United Kingdom
367
+20
vs
🇨🇳 Khmer · China
466
-20
🇨🇳 Hindustanis · China
466
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 4,175 12:20 18:16 29:21 ⛏ Fast Castle
13 1,295 14:15 22:36 36:59 ⛏ Fast Castle
12 1,217 15:45 21:26 36:18 ⛏ Fast Castle
10 1,022 14:48 27:10 40:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,560 11,960 27,050 10,065 85,635 113,494
29,705 18,575 15,765 11,360 75,405 111,447
29,570 18,650 22,980 2,380 73,580 126,287
36,950 14,160 16,970 4,500 72,580 88,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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