AoeStats
← Skleton

Pilgrims

515121471Analyzed
4v4 RM · 6h ago on Oct 20, 2026· 39m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Poles · New Zealand
1004
+14
🇨🇦 Japanese · Canada
967
+15
🇨🇳 Tatars · China
947
+16
🇨🇦 Saxons · Canada
919
+17
vs
🇪🇸 Chinese · Spain
1082
-21
🇩🇪 Varangians · Germany
941
-15
🇩🇪 Khmer · Germany
920
-14
🇪🇸 Sicilians · Spain
859
-28
Player eAPM Actions Feudal Castle Imperial Opening
70 2,744 10:56 18:56 35:30 ⚔ Fish Boom into Scouts into Archers
48 1,879 14:25 26:03 — ⚔ Fish Boom into Towers into Galleys into Fire Galleys FC
25 987 10:23 17:16 34:09 ⛏ Fish Boom FC
25 979 12:07 36:35 — ⛏ Fish Boom FC
23 893 12:35 21:52 39:03 ⚔ Skirmisher Rush
21 839 13:13 26:46 — ⚔ Fish Boom into Towers into Archers
19 754 14:17 22:15 — ⚔ Fish Boom FC into Scouts
17 679 12:48 19:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
A
17,980 8,520 7,345 1,700 35,545 45,248
12,580 10,997 6,160 750 30,487 31,932
12,835 10,064 4,420 1,025 28,344 30,993
11,545 7,565 3,390 1,790 24,290 26,350
7,240 10,150 2,290 1,525 21,205 22,970
9,340 8,041 1,825 1,275 20,481 21,259
5,175 9,748 890 1,100 16,913 18,396
6,395 5,745 1,705 1,185 15,030 16,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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