AoeStats
← Skleton

Baltic

513295648Analyzed
4v4 RM · 8d ago on Oct 13, 2026· 68m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
65 4,413 10:43 19:16 34:37 ⛏ Fish Boom into Galleys FC
55 3,712 9:53 13:44 31:59 ⛏ Fast Castle
29 2,002 12:00 16:53 — ⛏ Fish Boom FC
21 1,418 10:36 16:13 32:23 ⛏ Fast Castle
20 1,384 11:18 29:01 39:53 ⛏ Fire Galleys into Fish Boom FC
19 1,295 11:43 18:02 46:52 ⛏ Fast Castle
16 1,081 14:20 29:50 60:09 ◆ Fire Galleys FC
15 1,004 12:24 19:26 37:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,265 35,437 34,880 1,450 106,032 112,330
44,715 18,560 28,855 1,715 93,845 99,818
33,910 25,440 14,660 5,250 79,260 101,412
22,685 17,895 14,375 1,575 56,530 73,959
27,140 15,105 3,425 2,495 48,165 60,794
18,235 19,493 6,355 1,860 45,943 46,568
16,740 13,380 7,275 2,900 40,295 44,909
11,710 16,815 7,905 2,260 38,690 42,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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