AoeStats
← BrushfireGnat11

Nomad

516632204Analyzed
2v2 RM · 7d ago on Oct 27, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Byzantines · Austria
578
+11
🇲🇽 Byzantines · Mexico
496
+15
vs
🇺🇸 Khmer · United States
488
-14
🇺🇸 Britons · United States
458
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,347 16:30 26:58 38:01 ⚔ Fish Boom into Skirms
20 1,110 16:22 24:50 33:31 ⛏ Fish Boom FC
16 875 19:53 31:16 45:58 ⚔ M@A into Archers into Skirms
13 725 17:55 22:35 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,420 18,140 12,375 2,220 55,155 58,999
17,650 19,093 8,435 2,275 47,453 52,409
17,590 11,085 8,970 3,855 41,500 43,095
6,000 7,478 3,610 2,180 19,268 19,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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