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516632303Analyzed
2v2 RM · 19d ago on Oct 27, 2026· 42m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1065
+15
🇺🇸 Shu · United States
1002
+17
vs
🇺🇸 Poles · United States
1039
-16
🇺🇸 Bulgarians · United States
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,644 9:35 14:15 28:47 ⛏ Fast Castle
33 1,401 11:54 28:22 35:33 ⚔ Archer Rush
22 935 11:38 19:51 38:29 ⛏ Fast Castle
18 786 10:28 24:08 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
10,480 9,130 6,265 2,395 28,270 29,435
11,500 8,560 6,260 1,260 27,580 30,004
10,735 10,435 3,075 2,975 27,220 30,042
8,850 6,086 2,625 3,055 20,616 21,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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