AoeStats
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Black Forest

507186735Analyzed
3v3 RM · 17d ago on Sep 17, 2026· 85m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
445
+13
🇺🇸 Franks · United States
420
+14
🇺🇸 Teutons · United States
355
+17
🇳🇱 Britons · Netherlands
516
-20
🇨🇴 Vietnamese · Colombia
327
-13
🇨🇴 Vikings · Colombia
284
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,848 12:46 25:00 37:23 ⛏ Fast Castle
14 1,198 12:56 20:21 45:33 ⛏ Fast Castle
12 1,010 14:11 27:13 — ⛏ Fast Castle
10 888 12:50 16:51 27:48 ⛏ Fish Boom FC
9 725 14:56 24:57 45:22 ⚔ Towers FC
7 577 20:48 34:19 49:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,270 48,780 34,380 3,840 138,270 165,370
32,855 36,937 35,680 4,750 110,222 132,020
24,855 15,324 16,455 2,550 59,184 89,395
23,090 17,370 10,795 2,465 53,720 144,904
16,890 15,739 12,120 2,335 47,084 65,502
16,895 7,260 9,455 2,960 36,570 70,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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