AoeStats
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Fortress

507371974Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 3m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1767
+8
🇨🇱 Hindustanis · Chile
1524
+17
1358
+25
🇨🇱 Mongols · Chile
1345
+24
vs
🇹🇷 Cumans · Türkiye
1581
-20
🇩🇪 Saracens · Germany
1572
-19
🇺🇸 Wu · United States
1565
-19
🇨🇴 Mongols · Colombia
1493
-16
Player eAPM Actions Feudal Castle Imperial Opening
100 399 — — —
58 229 — — —
42 165 — — —
39 157 — — —
36 144 — — —
28 112 — — —
20 79 — — —
18 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 200 0 0 1,050 991
600 320 0 0 920 954
600 300 0 0 900 1,019
750 0 0 0 750 1,319
500 200 0 0 700 783
500 162 0 0 662 862
350 100 0 0 450 848
300 100 0 0 400 866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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