AoeStats
← Felix Antoine Blume

African Clearing

506920522Analyzed
3v3 RM · 1mo ago on Sep 15, 2026· 81m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malay · Poland
465
+15
🇩🇪 Lithuanians · Germany
438
+17
402
+18
vs
503
-18
🇵🇪 Bulgarians · Peru
471
-18
🇲🇽 Cumans · Mexico
378
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,655 22:01 30:48 62:29 ⚔ FC into Scouts into Archers
15 1,214 16:03 21:09 51:13 ⛏ Fast Castle
14 1,151 17:08 26:31 48:27 ⚔ Scouts FC
12 949 26:11 35:42 50:13 ⛏ Fast Castle
9 736 20:14 76:25 — ⚔ Skirmisher Rush
6 493 24:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,915 35,213 19,705 4,850 72,683 79,377
19,980 17,195 13,510 2,450 53,135 59,165
29,300 9,760 10,245 2,275 51,580 52,240
16,460 12,845 9,590 3,350 42,245 50,952
9,740 9,890 3,225 690 23,545 27,844
3,130 3,095 50 200 6,475 6,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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