AoeStats
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Arena

511571749Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 61m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1010
+14
🇹🇷 Teutons · Türkiye
999
+15
🇨🇳 Khmer · China
963
+16
🇺🇸 Franks · United States
934
+17
vs
🇺🇸 Varangians · United States
1024
-17
🇨🇴 Goths · Colombia
988
-16
🇺🇸 Byzantines · United States
977
-16
🇷🇴 Celts · Romania
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,599 13:25 17:51 34:09 ⛏ Fast Castle
29 1,793 11:14 17:52 43:24 ⛏ Fast Castle
27 1,650 11:55 15:41 35:17 ⛏ Fast Castle
24 1,440 11:24 15:32 27:28 ⛏ Fast Castle
18 1,104 10:17 15:07 31:00 ⛏ Fast Castle
17 1,061 10:39 18:08 37:29 ⛏ Fast Castle
15 917 11:53 17:15 41:02 ⛏ Fast Castle
13 780 13:32 57:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,875 33,761 10,095 3,650 89,381 97,425
40,690 7,865 34,265 750 83,570 89,233
32,050 12,170 17,490 5,150 66,860 96,798
28,265 11,255 21,710 4,200 65,430 76,004
25,655 26,725 4,435 2,890 59,705 63,227
18,580 15,740 4,330 4,500 43,150 43,848
20,525 13,180 3,995 1,890 39,590 40,142
5,925 7,365 1,130 2,085 16,505 45,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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