AoeStats
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Arena

511528825Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
923
+14
🇨🇳 Britons · China
904
+15
🇨🇳 Huns · China
882
+16
🇹🇼 Celts · Taiwan
857
+17
vs
🇷🇴 Teutons · Romania
908
-18
🇬🇧 Ethiopians · United Kingdom
872
-15
🇮🇹 Georgians · Italy
869
-15
🇮🇹 Franks · Italy
844
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,515 10:03 14:25 28:31 ⛏ Fast Castle
33 1,446 11:15 17:07 36:21 ⛏ Fast Castle
28 1,246 11:14 15:02 29:15 ⛏ Fast Castle
25 1,091 11:31 18:21 35:22 ⛏ Fast Castle
21 901 10:09 15:59 35:46 ⛏ Fast Castle
20 882 11:01 18:29 41:16 ⛏ Fast Castle
18 806 12:35 16:07 30:59 ⛏ Fast Castle
14 635 11:42 15:49 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,025 9,310 15,035 850 52,220 58,801
24,200 12,165 11,680 850 48,895 58,932
14,325 16,285 9,430 3,090 43,130 53,875
19,505 8,113 8,320 2,840 38,778 44,483
15,465 13,005 8,440 1,530 38,440 44,879
15,995 9,490 9,410 1,130 36,025 38,602
16,125 11,485 5,550 1,595 34,755 38,672
7,825 9,845 4,510 1,715 23,895 24,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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