AoeStats
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Arabia

511336723Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 34m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Goths · Romania
902
+10
🇹🇷 Franks · Türkiye
893
+11
🇮🇹 Huns · Italy
855
+12
🇮🇳 Britons · India
740
+16
vs
🇫🇷 Celts · France
826
-21
🇬🇷 Franks · Greece
785
-13
🇹🇷 Turks · Türkiye
732
-11
🇺🇸 Chinese · United States
713
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,362 9:46 18:00 — ⚔ Archer Rush
36 1,261 12:02 26:16 — ⚔ Scout Rush
29 1,001 11:17 16:07 — ⛏ Fast Castle
16 545 13:09 — — ⚔ Skirms into Archers
16 560 15:30 — — ⚔ Drush into Scouts into Archers
12 420 11:45 18:56 31:32 ⛏ Fast Castle
11 371 10:53 29:30 — ⚔ Skirmisher Rush
5 162 10:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,370 8,980 5,045 300 27,695 33,078
10,440 3,250 3,000 0 16,690 17,364
8,020 4,912 2,365 750 16,047 19,039
6,700 5,435 1,090 0 13,225 13,875
3,960 5,115 3,240 200 12,515 14,457
4,265 4,500 890 475 10,130 10,223
4,245 3,983 505 440 9,173 10,274
1,850 745 50 125 2,770 3,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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