AoeStats
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Arena

510735752Analyzed
4v4 RM · 17d ago on Oct 2, 2026· 62m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
853
+6
🇷🇴 Celts · Romania
847
+6
🇿🇦 Persians · South Africa
726
+10
570
+15
vs
🇦🇺 Franks · Australia
642
-12
🇦🇺 Danes · Australia
599
-9
🇭🇰 Khmer · Hong Kong SAR China
594
-9
🇮🇳 Bohemians · India
527
-7
Player eAPM Actions Feudal Castle Imperial Opening
56 3,521 11:24 20:37 36:54 ⛏ Fast Castle
40 2,522 11:49 19:49 44:38 ⛏ Fast Castle
37 2,354 11:50 15:52 35:01 ⛏ Fast Castle
21 1,318 10:43 19:52 32:32 ⚔ Scout Rush
19 1,183 11:22 23:20 37:14 ⚔ Scout Rush
19 1,167 12:44 31:17 42:43 ⚔ Towers FC
14 869 13:35 18:32 40:30 ⛏ Fast Castle
9 579 16:07 22:51 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,335 28,575 16,455 5,480 79,845 81,380
27,220 18,900 19,830 2,740 68,690 73,860
27,175 12,375 21,800 2,050 63,400 79,680
23,865 27,335 7,790 1,700 60,690 90,587
23,020 10,905 14,455 1,545 49,925 69,194
9,275 20,910 14,230 750 45,165 45,790
17,985 9,305 10,600 2,175 40,065 48,590
4,510 4,100 200 0 8,810 10,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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