AoeStats
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Black Forest

516632180Analyzed
3v3 RM · 8d ago on Oct 27, 2026· 5m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Huns · Bolivia
854
+14
🇦🇷 Vikings · Argentina
769
+18
🇧🇷 Ethiopians · Brazil
696
+21
vs
🇺🇸 Cumans · United States
857
-54
🇲🇽 Byzantines · Mexico
792
-17
🇺🇸 Malay · United States
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 156 — — —
27 150 — — —
18 102 — — —
15 85 — — —
10 55 — — —
4 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 150 0 0 850 574
600 142 0 0 742 704
450 259 0 0 709 574
400 246 50 0 696 632
450 50 0 0 500 516
300 100 0 0 400 417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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