AoeStats
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Black Forest

511090822Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 38m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1274
+15
🇷🇴 Mongols · Romania
1274
+15
🇺🇸 Turks · United States
1260
+16
🇺🇸 Celts · United States
1213
+18
🇨🇭 Georgians · Switzerland
1281
-17
🇲🇽 Teutons · Mexico
1272
-17
🇩🇪 Bohemians · Germany
1230
-15
🇲🇽 Jurchens · Mexico
1230
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,077 17:53 22:19 38:08 ⛏ Fast Castle
40 1,545 11:29 16:37 34:12 ⛏ Fast Castle
35 1,355 19:01 23:12 38:16 ⛏ Fast Castle
34 1,297 12:33 16:33 31:34 ⛏ Fast Castle
33 1,262 11:17 15:34 29:46 ⛏ Fast Castle
31 1,185 12:11 16:07 31:43 ⛏ Fast Castle
28 1,074 10:10 14:26 28:36 ⛏ Fast Castle
23 905 12:26 18:56 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,510 15,870 9,030 4,200 46,610 51,279
19,735 15,500 9,845 1,005 46,085 48,900
18,615 10,435 9,570 2,300 40,920 46,958
14,645 12,970 6,395 1,600 35,610 37,817
14,325 14,205 5,000 950 34,480 39,399
14,880 12,285 5,500 1,735 34,400 38,740
11,280 10,275 2,155 475 24,185 26,327
9,310 7,233 2,655 310 19,508 25,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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