AoeStats
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Nomad

512983318Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 51m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1055
+14
🇩🇪 Varangians · Germany
966
+18
🇩🇪 Japanese · Germany
963
+18
vs
🇨🇴 Vikings · Colombia
1071
-18
🇪🇸 Celts · Spain
1032
-18
🇪🇸 Shu · Spain
934
-37
Player eAPM Actions Feudal Castle Imperial Opening
28 1,436 15:16 19:28 42:21 ⛏ Fish Boom FC
27 1,428 16:17 29:04 45:59 ⚔ Fish Boom into Towers
24 1,239 14:54 19:33 36:24 ⛏ Fish Boom FC
24 1,248 13:54 19:49 29:41 ⛏ Fish Boom FC
12 633 14:21 29:16 44:58 ⚔ M@A into Towers into Archers
11 549 18:17 26:38 47:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,970 9,815 12,365 4,950 52,100 54,493
22,530 15,305 11,825 1,050 50,710 66,940
19,970 18,930 3,700 3,580 46,180 50,811
13,985 14,942 5,675 2,350 36,952 37,172
16,110 10,048 2,005 1,010 29,173 34,351
7,325 7,755 5,210 1,850 22,140 21,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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