AoeStats
← Zester

Nomad

508482175Analyzed
2v2 RM · 27d ago on Sep 22, 2026· 34m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
1350
+16
🇳🇱 Huns · Netherlands
1299
+18
vs
🇩🇪 Dravidians · Germany
1366
-17
🇩🇪 Varangians · Germany
1345
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,761 12:38 18:12 — ⚔ Fish Boom FC into Archers
39 1,318 13:20 17:22 — ⛏ Fish Boom FC
26 875 13:43 17:33 — ⛏ Fish Boom FC
24 830 14:44 19:19 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,075 9,315 4,370 955 22,715 24,947
4,425 8,133 4,795 325 17,678 16,994
5,950 7,655 2,145 1,600 17,350 18,653
5,750 7,611 3,105 300 16,766 17,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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