AoeStats
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Black Forest

516779482Analyzed
3v3 RM · 9d ago on Oct 27, 2026· 28m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
759
+12
🇩🇪 Franks · Germany
716
+13
🇩🇪 Byzantines · Germany
662
+15
vs
🇹🇼 Magyars · Taiwan
666
-14
🇱🇹 Burgundians · Lithuania
654
-13
🇱🇹 Teutons · Lithuania
648
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 460 11:30 21:47 — ⛏ Fast Castle
15 433 13:02 19:05 — ⛏ Fast Castle
14 394 15:28 20:41 — ⛏ Fast Castle
10 284 17:35 22:57 — ⛏ Fast Castle
9 265 11:08 21:29 — ⛏ Fast Castle
8 216 13:18 24:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,495 5,940 1,370 100 13,905 14,311
6,000 5,241 615 140 11,996 12,960
5,435 3,275 1,775 175 10,660 11,206
5,000 4,507 875 190 10,572 11,559
5,100 3,935 350 850 10,235 13,594
5,295 3,295 1,275 100 9,965 11,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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