AoeStats
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Black Forest

511801620Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 52m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
687
+13
🇩🇪 Poles · Germany
646
+14
🇩🇪 Turks · Germany
640
+14
🇩🇪 Teutons · Germany
638
+15
vs
🇪🇸 Khmer · Spain
670
-17
🇮🇪 Persians · Ireland
622
-15
🇹🇷 Mongols · Türkiye
593
-13
🇮🇳 Spanish · India
545
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,196 13:18 24:40 38:24 ⚔ M@A FC
16 838 14:54 24:33 40:18 ⛏ Fast Castle
15 801 16:42 27:05 34:42 ◆ FC into Fast Imp
10 538 11:54 25:06 38:22 ⛏ Fast Castle
10 521 14:12 20:42 32:23 ⛏ Fast Castle
9 459 14:29 21:20 47:05 ⛏ Fast Castle
3 145 — — —
2 104 10:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,600 19,460 12,465 1,450 50,975 62,136
19,385 10,005 9,040 3,050 41,480 44,277
13,160 11,625 11,655 2,240 38,680 48,001
17,650 9,703 5,830 2,900 36,083 41,944
16,065 7,114 9,800 1,125 34,104 33,885
11,230 6,770 8,070 750 26,820 29,815
1,475 575 0 0 2,050 2,958
900 328 0 0 1,228 1,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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