AoeStats
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Black Forest

511340129Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 66m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
650
+16
🇪🇸 Aztecs · Spain
604
+17
🇹🇷 Lithuanians · Türkiye
598
+17
vs
🇩🇪 Burmese · Germany
647
-17
🇩🇪 Hindustanis · Germany
638
-17
🇩🇪 Wei · Germany
623
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,035 12:05 27:14 40:16 ⛏ Fast Castle
18 1,190 16:12 29:54 41:41 ⛏ Fast Castle
16 1,061 11:43 28:47 43:47 ⚔ Scout Rush
13 837 15:27 28:39 45:47 ⛏ Fish Boom FC
10 648 15:24 29:54 39:03 ⛏ Fish Boom FC
7 472 14:02 25:27 37:57

Resources

Player Food Wood Gold Stone Spent Collected
16,620 40,960 16,800 1,965 76,345 79,998
27,015 20,120 22,510 4,200 73,845 102,111
26,250 20,876 18,260 3,225 68,611 98,120
21,535 13,103 13,520 2,585 50,743 67,869
18,325 11,265 14,945 2,100 46,635 61,259
16,510 8,810 9,885 1,655 36,860 44,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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