AoeStats
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Arena

514190867Analyzed
4v4 RM · 21d ago on Oct 17, 2026· 51m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1043
+13
🇨🇳 Italians · China
1010
+14
🇨🇴 Turks · Colombia
944
+17
🇦🇷 Huns · Argentina
914
+18
vs
🇲🇽 Lithuanians · Mexico
1051
-19
🇨🇴 Byzantines · Colombia
964
-15
🇬🇹 Danes · Guatemala
930
-14
🇲🇽 Italians · Mexico
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,495 11:02 16:05 35:40 ⛏ Fast Castle
30 1,545 9:55 15:22 — ⛏ Fast Castle
28 1,430 11:50 16:20 27:35 ⛏ Fast Castle
27 1,375 10:21 18:12 32:36 ⛏ Fast Castle
26 1,351 10:09 14:54 32:41 ⛏ Fast Castle
24 1,214 10:32 15:54 33:32 ⛏ Fast Castle
21 1,079 11:18 16:55 34:18 ⛏ Fast Castle
16 821 11:05 17:54 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,140 18,195 8,540 2,285 65,160 72,181
27,720 21,705 12,575 1,050 63,050 68,326
27,685 16,010 11,180 3,615 58,490 74,798
23,165 14,395 15,530 950 54,040 80,323
26,515 9,860 14,225 2,180 52,780 55,803
19,920 15,705 15,445 1,555 52,625 63,853
12,395 13,020 5,500 3,105 34,020 34,719
15,360 14,650 2,390 1,315 33,715 38,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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