AoeStats
← EsquedaKING

Yucatan

511444093Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 51m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1038
+13
🇬🇹 Romans · Guatemala
1005
+15
🇺🇸 Franks · United States
988
+15
🇲🇽 Varangians · Mexico
950
+17
vs
🇨🇦 Jurchens · Canada
995
-16
🇨🇦 Ethiopians · Canada
995
-16
🇨🇦 Mongols · Canada
983
-15
🇨🇦 Khmer · Canada
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,694 11:35 17:09 37:51 ⚔ Scout Rush
45 2,311 11:26 19:35 42:21 ⚔ Scout Rush
32 1,637 11:33 20:39 — ⚔ Archer Rush
30 1,574 12:39 18:04 40:38 ⛏ Fast Castle
30 1,541 10:17 17:23 37:35 ⛏ Fast Castle
29 1,494 13:06 18:51 38:42 ⛏ Fast Castle
20 1,042 11:24 16:48 33:50 ⛏ Fast Castle
19 969 10:55 17:02 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,120 18,555 18,420 3,515 79,610 81,389
29,670 17,110 11,360 3,320 61,460 76,124
21,270 12,325 14,725 2,800 51,120 79,194
21,970 14,895 11,385 1,735 49,985 56,846
22,530 9,173 12,340 1,500 45,543 52,462
13,790 16,162 12,445 1,600 43,997 46,646
12,355 5,045 2,925 1,670 21,995 28,158
7,660 8,644 2,345 2,550 21,199 27,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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