AoeStats
← EsquedaKING

Nomad

511349293Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 61m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1181
+12
🇲🇽 Burgundians · Mexico
1022
+18
🇬🇹 Magyars · Guatemala
1009
+19
🇺🇸 Franks · United States
983
+21
vs
🇳🇱 Armenians · Netherlands
1110
-19
🇸🇪 Magyars · Sweden
1109
-19
🇵🇰 Mongols · Pakistan
1077
-17
🇫🇮 Danes · Finland
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,361 15:11 21:57 41:29 ⛏ Fish Boom into Fire Galleys FC
34 2,080 16:15 21:59 46:14 ⛏ Fish Boom FC
27 1,687 14:06 21:41 45:11 ⚔ Fish Boom FC into Scouts
21 1,271 15:49 23:52 46:02 ⚔ Fish Boom into M@A
20 1,206 16:18 — — ⚔ Tower Rush
18 1,127 14:57 21:28 — ⛏ Fish Boom FC
18 1,113 17:00 22:19 52:58 ⛏ Fish Boom FC
18 1,132 15:39 23:19 42:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,885 18,520 11,685 2,450 57,540 67,943
21,335 12,255 10,055 3,000 46,645 51,005
19,105 7,903 13,350 4,200 44,558 58,517
16,240 13,170 10,350 3,300 43,060 50,854
12,125 15,075 8,290 3,000 38,490 44,643
11,075 12,755 6,950 300 31,080 34,649
9,115 8,455 1,085 700 19,355 21,798
7,910 7,178 1,180 1,355 17,623 19,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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