AoeStats
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Arena

511341703Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1212
+10
🇪🇸 Portuguese · Spain
1073
+15
🇵🇱 Poles · Poland
1068
+15
🇩🇪 Spanish · Germany
1042
+16
vs
🇲🇽 Franks · Mexico
1200
-19
🇲🇽 Spanish · Mexico
1035
-13
🇺🇸 Khmer · United States
995
-12
🇲🇽 Saracens · Mexico
992
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,560 12:15 31:43 — ⚔ Drush into Scouts
36 1,439 9:05 14:10 34:22 ⛏ Fast Castle
34 1,362 10:37 15:03 33:52 ⛏ Fast Castle
33 1,333 10:32 14:31 29:52 ⛏ Fast Castle
28 1,144 12:24 17:33 21:57 ◆ FC into Fast Imp
28 1,132 8:41 21:17 37:39 ⚔ Towers FC
26 1,071 13:00 17:07 30:11 ⛏ Fast Castle
25 1,002 11:04 14:44 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,225 16,570 13,065 3,555 49,415 53,017
12,640 10,195 10,385 2,950 36,170 37,422
13,865 10,630 6,420 2,350 33,265 37,931
17,260 8,855 4,535 1,050 31,700 39,219
13,825 7,980 4,190 1,500 27,495 31,152
12,000 9,008 2,125 1,250 24,383 29,138
12,195 8,787 1,465 1,720 24,167 27,352
7,670 9,930 3,435 1,030 22,065 24,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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