AoeStats
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Oasis

507377050Analyzed
2v2 RM · 20d ago on Sep 17, 2026· 22m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1219
+15
🇦🇷 Romans · Argentina
1206
+15
vs
🇦🇷 Persians · Argentina
1209
-15
🇨🇱 Italians · Chile
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,026 10:44 15:34 — ⛏ Fast Castle
45 1,016 10:09 17:28 — ⚔ Archer Rush
34 773 9:43 22:04 — ⚔ Archers into Skirms
16 369 10:28 16:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,650 4,217 415 200 9,482 10,328
5,525 3,150 250 375 9,300 10,051
4,025 3,341 1,445 100 8,911 9,923
4,775 2,990 935 0 8,700 11,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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