AoeStats
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Black Forest

512828175Analyzed
3v3 RM · 4d ago on Oct 11, 2026· 66m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
819
+35
🇦🇷 Franks · Argentina
790
+35
🇦🇷 Persians · Argentina
757
+38
vs
🇲🇽 Khitans · Mexico
818
-17
🇯🇵 Poles · Japan
763
-15
🇲🇽 Teutons · Mexico
680
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,537 12:05 19:35 39:45 ⛏ Fast Castle
17 1,107 11:30 24:17 41:32 ⚔ M@A Rush
13 870 10:01 23:01 39:13 ⛏ Fast Castle
12 810 9:50 51:31 62:11
7 446 14:26 20:55 38:13 ⛏ Fast Castle
1 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,760 17,891 23,020 3,855 77,526 85,950
22,875 14,433 21,260 1,500 60,068 65,750
25,240 6,935 20,845 785 53,805 54,416
11,620 6,588 3,060 750 22,018 24,406
9,285 7,013 2,220 935 19,453 30,412
0 0 50 0 50 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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