AoeStats
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Black Forest

512817104Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 45m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
906
+12
🇦🇷 Burmese · Argentina
897
+13
🇦🇷 Italians · Argentina
823
+16
vs
🇦🇷 Vietnamese · Argentina
860
-41
🇦🇷 Franks · Argentina
827
-37
🇦🇷 Persians · Argentina
788
-31
Player eAPM Actions Feudal Castle Imperial Opening
18 822 12:47 17:03 33:52 ⛏ Fast Castle
17 758 12:19 17:06 34:46
13 580 13:50 22:55 35:23 ⛏ Fast Castle
11 508 14:06 22:12 39:04 ⛏ Fast Castle
9 423 12:06 21:37 32:41 ⛏ Fast Castle
7 325 10:33 25:42 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 14,400 8,285 1,050 44,320 51,088
13,495 11,566 7,050 1,985 34,096 41,294
13,415 7,187 6,685 1,525 28,812 34,089
10,985 9,858 4,605 2,600 28,048 34,431
13,070 8,755 4,800 900 27,525 31,169
8,845 5,088 4,695 1,525 20,153 25,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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