AoeStats
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MegaRandom

511571160Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1257
+14
🇵🇱 Varangians · Poland
1211
+16
🇹🇷 Ethiopians · Türkiye
1194
+17
🇩🇪 Byzantines · Germany
1130
+20
vs
🇹🇼 Vietnamese · Taiwan
1265
-19
🇹🇼 Georgians · Taiwan
1221
-17
🇺🇸 Mongols · United States
1211
-17
🇧🇩 Hindustanis · Bangladesh
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,182 11:20 25:36 — ⚔ Archer Rush
26 1,224 11:21 15:22 38:17 ⛏ Fast Castle
24 1,169 11:43 25:05 36:47 ⚔ Archer Rush
23 1,102 11:31 18:03 34:27 ⚔ FC into Scouts
23 1,105 12:01 23:17 42:27 ⚔ Scout Rush
22 1,054 10:56 16:08 40:58 ⛏ Fast Castle
22 1,045 11:29 15:32 37:28 ⛏ Fast Castle
20 947 11:58 16:47 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,725 13,505 8,890 4,050 52,170 53,998
24,080 11,320 11,560 300 47,260 50,638
15,225 13,685 7,385 850 37,145 41,418
11,540 15,895 8,265 1,035 36,735 39,044
19,045 11,155 3,455 2,900 36,555 39,439
18,900 13,181 3,590 230 35,901 41,091
12,710 12,985 4,995 200 30,890 34,955
15,415 8,373 5,060 1,800 30,648 34,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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