AoeStats
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Arena

516990977Analyzed
3v3 RM · 9d ago on Oct 28, 2026· 48m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
908
+14
🇩🇪 Koreans · Germany
905
+13
🇩🇪 Ethiopians · Germany
882
+15
vs
🇮🇳 Magyars · India
1185
-25
🇧🇪 Romans · Belgium
830
-13
🇮🇳 Huns · India
514
-4
Player eAPM Actions Feudal Castle Imperial Opening
31 1,513 10:42 16:32 30:12 ⛏ Fast Castle
29 1,404 12:37 17:54 39:06 ⛏ Fast Castle
29 1,408 11:13 15:29 34:40 ⛏ Fast Castle
28 1,351 10:26 21:44 37:11 ⛏ Fast Castle
7 345 14:20 38:37 — ⚔ Scout Rush
7 360 13:02 22:34 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,735 24,985 13,365 5,165 63,250 70,048
19,235 18,775 13,715 2,185 53,910 65,759
15,470 19,105 13,580 2,150 50,305 70,827
12,850 15,920 6,155 4,975 39,900 47,282
8,800 5,245 5,300 1,635 20,980 22,103
7,805 5,045 1,055 330 14,235 17,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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