AoeStats
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Northern Isles

511203641Analyzed
1v1 RM · 14d ago on Oct 4, 2026· 109m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
399
+17
vs
🇮🇳 Huns · India
428
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 2,325 17:04 31:17 45:56 ⚔ Fish Boom into Archers into Skirms
11 1,171 10:48 25:23 37:44 ⚔ Drush into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,010 38,795 20,340 5,700 100,845 108,025
28,875 30,900 31,040 6,370 97,185 116,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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