AoeStats
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Arena

511387553Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 32m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
707
+11
🇹🇷 Saracens · Türkiye
593
+17
vs
🇮🇪 Magyars · Ireland
598
-14
🇮🇪 Spanish · Ireland
598
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 490 11:36 23:46 — ⛏ Fast Castle
12 404 10:27 24:26 —
11 348 11:13 25:27 — ⚔ Towers FC
3 108 22:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,550 7,190 2,000 455 17,195 19,245
6,025 4,835 1,050 1,625 13,535 15,936
5,910 3,750 1,240 2,045 12,945 13,568
1,850 1,450 0 0 3,300 8,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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