AoeStats
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Black Forest

511385145Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 31m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
543
+19
🇩🇰 Celts · Denmark
509
+21
🇺🇸 Khmer · United States
427
+25
🇨🇳 Britons · China
420
+24
vs
🇦🇷 Lithuanians · Argentina
657
-24
🇨🇴 Aztecs · Colombia
602
-42
🇩🇪 Romans · Germany
599
-22
🇹🇷 Cumans · Türkiye
593
-21
Player eAPM Actions Feudal Castle Imperial Opening
20 625 13:35 — — ⚔ Tower Rush
13 408 10:42 26:06 —
13 398 19:13 — — ⚔ Drush into Towers into Skirms
8 254 20:07 — —
7 232 11:56 22:26 — ⛏ Fast Castle
6 185 — — —
4 137 — — —
2 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,960 5,275 1,530 100 13,865 15,938
4,820 2,700 490 775 8,785 9,900
3,740 2,205 500 1,400 7,845 10,439
2,970 2,660 350 375 6,355 7,127
2,350 1,230 0 250 3,830 4,183
1,300 500 0 0 1,800 2,190
700 131 50 0 881 733
550 200 0 0 750 927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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