AoeStats
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QS Arena

503567006Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1227
+13
🇲🇽 Italians · Mexico
1188
+15
🇺🇸 Slavs · United States
1150
+17
🇭🇰 Georgians · Hong Kong SAR China
1149
+17
vs
🇦🇺 Cumans · Australia
1243
-19
🇷🇺 Dravidians · Russia
1228
-18
🇸🇮 Hindustanis · Slovenia
1103
-13
🇹🇼 Poles · Taiwan
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,585 8:17 12:50 26:29 ⛏ Fast Castle
36 2,014 9:46 13:36 27:32 ⛏ Fast Castle
34 1,897 8:34 13:06 35:16 ⛏ Fast Castle
33 1,833 8:58 13:44 26:17 ⛏ Fast Castle
26 1,470 8:20 12:20 33:41 ⚔ FC into Archers
25 1,404 8:49 24:47 35:50 ⚔ Scout Rush
25 1,380 6:34 36:09 44:12 ⚔ Tower Rush
23 1,288 8:24 12:19 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,380 26,935 18,220 2,865 97,400 105,631
39,930 17,238 29,590 5,500 92,258 107,950
38,660 22,335 20,185 4,960 86,140 91,856
34,695 8,820 28,965 1,550 74,030 86,922
24,165 24,825 14,305 5,005 68,300 87,960
23,875 18,135 8,650 3,420 54,080 70,163
19,930 13,941 2,985 1,925 38,781 40,568
14,265 14,265 4,910 410 33,850 36,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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