AoeStats
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Coastal Forest

512754336Analyzed
2v2 RM · 27d ago on Oct 10, 2026· 59m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
637
+13
🇨🇳 Poles · China
602
+15
vs
🇧🇷 Japanese · Brazil
594
-15
🇨🇴 Huns · Colombia
562
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,340 12:11 21:35 33:39 ⚔ Archer Rush
24 1,436 10:20 20:13 46:18 ⛏ Fast Castle
17 1,003 11:20 22:31 — ⚔ Skirmisher Rush
8 458 11:32 19:17 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,625 9,870 17,535 3,450 59,480 62,336
27,205 11,800 17,005 750 56,760 68,906
15,695 12,895 9,250 5,440 43,280 46,823
4,300 3,465 270 180 8,215 10,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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