AoeStats
← Trotsky

Arabia

511366660Analyzed
1v1 RM · 15d ago on Oct 4, 2026· 60m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Poles · Austria
1493
+18
vs
🇬🇧 Gurjaras · United Kingdom
1541
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,151 8:54 22:56 35:18 ⚔ Skirms into Archers
33 2,025 8:52 20:23 36:40 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
35,945 27,920 11,190 2,845 77,900 80,218
22,685 15,683 13,155 2,415 53,938 56,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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