AoeStats
← synamotamedi

African Clearing

504086355Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 22m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
634
+10
🇹🇷 Bohemians · Türkiye
566
+12
vs
🇫🇷 Goths · France
498
-11
🇫🇷 Khmer · France
495
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 474 — — — ⚔ Drush
19 434 16:24 — — ⚔ M@A into Towers
16 347 — — — ⚔ Drush
9 203 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,375 1,955 610 475 7,415 7,479
3,050 1,382 630 0 5,062 4,912
1,450 1,570 90 0 3,110 3,623
1,400 825 130 100 2,455 2,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.