AoeStats
← Mister Plop Plop

Nomad

511809767Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 29m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1572
+9
🇳🇱 Spanish · Netherlands
1431
+14
🇳🇱 Magyars · Netherlands
1307
+18
vs
🇧🇪 Goths · Belgium
1392
-14
🇧🇪 Japanese · Belgium
1392
-14
🇧🇪 Gurjaras · Belgium
1373
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,237 12:54 17:35 — ⛏ Fish Boom FC
37 1,113 13:54 — — ⚔ Fish Boom into Scouts into Archers
35 1,031 12:10 16:57 — ⛏ Fish Boom FC
31 912 13:22 17:59 — ⛏ Fish Boom FC
30 893 14:39 23:18 — ⚔ Fish Boom into M@A
20 611 13:25 25:51 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
6,200 5,089 2,165 850 14,304 16,177
5,530 4,044 2,105 1,655 13,334 13,963
4,925 4,075 1,440 2,075 12,515 14,105
4,810 4,703 965 110 10,588 10,421
4,260 4,299 965 850 10,374 11,164
4,650 4,172 650 755 10,227 9,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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