AoeStats
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African Clearing

511805116Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 27m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1598
+10
🇫🇷 Huns · France
1541
+12
🇫🇷 Mongols · France
1533
+12
vs
🇳🇱 Berbers · Netherlands
1588
-16
🇳🇱 Khitans · Netherlands
1442
-11
🇳🇱 Magyars · Netherlands
1314
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 1,731 11:42 24:24 — ⚔ Scout Rush
50 1,390 11:42 26:26 — ⚔ Scout Rush
48 1,319 12:43 16:26 — ⛏ Fast Castle
38 1,054 14:12 — — ⚔ Scout Rush
26 720 14:00 18:13 — ⛏ Fast Castle
26 706 13:39 19:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,185 4,898 350 950 12,383 12,371
3,885 4,904 2,155 225 11,169 10,830
4,775 3,513 2,565 0 10,853 11,689
5,700 3,865 350 425 10,340 9,880
3,060 2,739 610 975 7,384 6,930
3,155 2,827 50 225 6,257 6,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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