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Arena

518928320Analyzed
4v4 RM · 9d ago on Nov 5, 2026· 37m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
975
+15
🇹🇼 Franks · Taiwan
955
+16
🇹🇼 Cumans · Taiwan
954
+16
🇨🇳 Turks · China
943
+16
vs
🇩🇪 Italians · Germany
995
-17
🇬🇧 Spanish · United Kingdom
946
-16
🇰🇿 Spanish · Kazakhstan
923
-15
🇪🇸 Lithuanians · Spain
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,300 11:19 18:00 35:58 ⛏ Fast Castle
61 2,316 8:55 19:07 33:19 ⚔ FC into Scouts
33 1,260 11:33 20:54 26:13 ⛏ Fast Castle
25 960 10:39 16:06 35:34 ⛏ Fast Castle
24 898 12:08 16:09 30:44 ⛏ Fast Castle
22 829 10:46 18:51 33:26 ⛏ Fast Castle
20 764 13:23 20:28 35:32 ⚔ FC into Archers
9 357 12:54 19:41 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,135 15,365 5,020 1,605 40,125 44,166
14,945 8,125 9,145 850 33,065 39,580
12,750 12,925 5,350 1,080 32,105 39,089
11,115 10,295 8,845 1,100 31,355 33,262
13,545 8,910 8,145 0 30,600 32,284
14,735 7,350 5,220 850 28,155 29,790
10,375 7,055 3,585 4,100 25,115 27,169
8,895 7,500 4,115 1,500 22,010 27,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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